archdsdn142e
Sunday, 29 April 2012
STRUCTURE & NOISE
My Original Form
Shown below is my original structure, created by using Processing 1.5.1. In the process, I came up this simple structure and gave myself ideas on how to 'break up' the structure and create a more noisy atmosphere
My Eight Variations
To make the process of turning structure into noise possible, I played around with the variables and came up with these iterations using the rotate tool and changing the measurements enabling the structure to fit to the screen
My Original Form
Shown below is my original structure, created by using Processing 1.5.1. In the process, I came up this simple structure and gave myself ideas on how to 'break up' the structure and create a more noisy atmosphere
My Eight Variations
To make the process of turning structure into noise possible, I played around with the variables and came up with these iterations using the rotate tool and changing the measurements enabling the structure to fit to the screen
A smaller scale image of the 8 iterations and how they will appear to be arranged on my printout
Sunday, 25 March 2012
The Concept Of Form - The Beginning Stages
The Expanding Trapezium
Below is the starting image of my form - The expanding trapezium. Using Processing 1.5.1, I used coding to create the form pictured below. The quad was my main 2D primitive when making this pattern
The Process
Below is the starting image of my form - The expanding trapezium. Using Processing 1.5.1, I used coding to create the form pictured below. The quad was my main 2D primitive when making this pattern
The Process
Using the image as a starting base, I played around with the coding to create a printout consisting of 25 variations of this form. The 25 variations tell a story of the expanding trapezium, and how it formed into a single shape. Using Processing 1.5.1, I changed the parameters of each form/shape to create a shrinking ray of light involving a series of rhombuses ina a diagonal order. For my final variation, I simply played around with the parameters and the sizing, creating a sort of messed up replica of my original image
Monday, 12 March 2012
Sunday, 11 March 2012
Fractrals
Understanding Fractrals
Fractral art is another form of algorithimic art using and calculating fractral objects and representing the calaculations as a piece of design e.g media, animation or photographic images.
Below is an example of Fractral art that is used in Maori culture
Fractral art is another form of algorithimic art using and calculating fractral objects and representing the calaculations as a piece of design e.g media, animation or photographic images.
Below is an example of Fractral art that is used in Maori culture
Below are some even more complex varieties of fractral art
Wednesday, 7 March 2012
Hilbert_curve
Hilbert Space Filling Curve
These unusual images are created from algorithm. This is a program relating to the discovery of mathematician David Hilbert. The new version of my program is new in that it subdivides spaces within the total space to be filled and runs the algorithm to fill the smaller spaces separately. Each smaller space is centered on a point on the curve causing the smaller renderings to intersect the larger one in interesting ways
The starting point:
Monday, 5 March 2012
This image consists of round stickers in a series of colours. What does the background do to enhance the image? How do the different colours of stickers and the way they are arranged bring out the image? And what does it appear to be at first glance? Also what parameters and attributes are involved?
The picture above at first glance appears to be two girls made up of scribbles, which are not distinguishable from a distance. What is the aim of this image with the use of colour (or lack of)?
Above is a picture of the logo for the olympics. Notice how each circle has been outlined with larger circles, creating this messy looking image. This is all to do with change of parameters.
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